Old faggot rules for FEMALE players.
rule #1 of slither: ONLY GO WHERE YOU SEE THE DOUBLE LOOPS (2 triangles) ..IF THERE IS NO ROOM TO MAKE AN INFINITY LOOP DO NOT GO THERE. your goal is to FILL SPACE. NOT kill worms. if you fill space correctly, worms have NO CHOICE BUT TO DIE.
rule #2 of slither: SPEED. see worm. SLOW TIGHT TURN (when you get good, always turn in DOUBLE infinity loop. this will protect you from BOTH SIDES.
rule #3: do NOT PLAY THE OTHER WORMS. use them as an OBSTACLE COURSE. they will die by crashing into you
rule #4: DELIBERATE CONTROLLED TURNS. if you are jekring your mouse, you are doing it WRONG!
rule #5: kill worms with your BODY not your head. then you will never die
rule #6: if you don't see the double infinity loop, DON'T GO THERE! your goal is to FILL SPACE. NOT fight worms. you should already see your safety zone BEFORE you enter it.
rule #7: make your screen the size of a square or a long rectangle. This will allow you to see more of the Arena so you will not be surprised by snakes. NEVER make your screen a wide rectangle because you will be surprised by snakes coming from the top and the bottom!
rule #8: lead the worm; do not be led. paint with the worm. look at the picture first. see it on the canvas. now use the worm to paint. he is part of the live drawing.
rule #9: do not show your wormface. it is an insult of abomination for a lesser worm to look upon the great one!!!!! let him not see thine face! frustrate him! turn where he doesn't want you to go! give him ZERO opportunity to set up his attack!(edited)
rule #10: ALWAYS. COUNT. THE. PLAYER. YOU. FUCKING, IDIOT.........not.....the.....dDAAAAHTSZzzzz....
the PLAYERS are the ONLHY things that MOVE. the dDAWtzzz STAY put...
rule #11: do not LOOK FOR safe space. CREATE safe space. create that conditions that keep your worm safe. cirlce into your body, etc. go only where you see space, plan ahead, etc.
Slither secret knowledge of the ancient ones
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